SAI/PRESENCE
A SPATIAL EXPERIMENT / 01

Inside
the thread.

One presence. A constellation of meaning.

Opening the constellation…

Drag to orbit · Scroll or use + / − to zoom

OverviewFictional scene · page-local state
CHOOSE AN ATMOSPHERE
Desktop exploration is ready.
YOUR WAY INTO THE SPACE

Take your time.

On a computer or phone

Drag to orbit. Scroll, pinch or use + / − to zoom. Select a glowing landmark or its named button, then choose Move closer. Overview brings you home.

A tour at your pace

Start guided tour visits four landmarks in order. Choose the next stop when you are ready. Dragging takes over the camera immediately. Paused motion and reduced-motion preferences make view changes instant.

Follow a decision

Try a scenario connects the landmarks in a fictional story. Choose a preference, review a proposal, then hold it or allow a simulated outcome. Trace this decision shows how the steps connect. Changing a preference clears permission. Choosing another atmosphere restarts the story; selecting a landmark leaves the scenario.

Explore the imagined outcome

After Show simulated outcome, a small 3D world illustrates your chosen path. Compare Original setting with Imagined outcome without losing your viewing angle. Drag to orbit, use View 3D world to frame it, or Overview to restore its starting view. These are authored sketches, not changes to a real place. Leaving or restarting the scenario returns to the constellation.

Inspect places

In a completed world, select a numbered label or open Explore 3 places. The camera moves closer and the explanation follows the selected place. Original setting and Imagined outcome keep that place selected so you can compare it. Overview returns to the whole model. Paused motion and reduced-motion preferences make camera changes instant.

A ground-level visit

Visit at ground level places you at a fixed spot in the authored model. Drag to look around, use the arrow keys or the Look buttons. Choose another numbered place to switch spots instantly. Comparison keeps your position and looking direction. C or Reset look restores the initial direction. Return to model, Overview, Home or Escape leaves the visit. There is no free walking, pointer lock or headset requirement.

A guided world visit

Start world tour visits three places: the observation, an alternative, and the destination chosen by your story. Choose Next stop or Previous stop at your own pace; while the scene is focused, N and P do the same. Compare both settings and look around at any stop. The map shows your fixed position and looking direction. Its dotted line is the tour order, not a walking route. Choosing a map spot, a numbered place or Explore freely here ends the tour and keeps you in the world. Finish tour returns to the model.

With a keyboard

Focus the 3D view. Arrow keys orbit, + and − zoom, and Home returns to the overview. In the constellation, keys 1–4 select landmarks. In a completed world, keys 1–3 select its places. C reframes the current selection. Every action also has a regular button.

In a VR headset

Open this page in a browser that supports immersive WebXR, then choose Enter VR. Stay seated or standing in one place. Point a controller at a landmark and select it. World buttons and Leave VR are inside the scene. Desktop camera movement is disabled in VR.

A public, fictional space

Headset position and controller input are used only to render and interact with this open page. They are not recorded or sent to Sai. No microphone, camera feed, account or private memory is used.